Roadmap
The road ahead
Where KrawlHero is headed. We build in the open — here are the milestones we're aiming for, and they'll sharpen as we go.
KrawlHero · 2026 Roadmap
Pre-Alpha build Pre-Alpha
You are here
- ▸ Core combat & feel
- ▸ Procedural dungeons
- ▸ Heroes & talents
- ▸ Multiplayer parties
- ▸ Community playtests
Alpha
Late Q4 2026
- ▸ Core game polished
- ▸ Stable foundations
- ▸ Solid core loop
- ▸ Open to more players
Content Expansion
After Alpha
- ▸ New heroes
- ▸ New dungeons
- ▸ New creatures
- ▸ New items & gear
- ▸ New mechanics
Beta, launch & beyond — the dungeon keeps growing.
Recently shipped
Everything that's already live, newest first.
Jun 20, 2026
- Fix
Enemy combat reliability — damage-over-time and debuffs now keep ticking on creatures that move out of sync range (e.g. when kited away from the party), and boss health is no longer capped by an internal limit that could break very high-level fights
Jun 19, 2026
- Fix
Party invites are blocked while the game client is still updating — you can't invite (the option is greyed out with a reason) and incoming invites auto-decline, so an in-progress update can never force you into launching an outdated build
- Gameplay
Ready check — when matchmaking finds a group everyone gets a 'Match Found!' prompt and must accept before the dungeon opens. If anyone declines or times out the whole group is released back to the lobby, so you never get pulled into a run you walked away from
Jun 18, 2026
- Content
Run history — every hero now has a History tab in the lobby listing past runs (outcome, kills, deaths, damage, gold, XP). Click any run for the full party breakdown and objectives
- UI
New-skill badge — the skill trainer button shows a count when you have newly-unlocked skills to learn, so you notice without opening it
- UI
What's New panel — a collapsible changelog on the lobby home so you can catch up on the latest updates without leaving the client
- UI
Crisp themed icons across the lobby (gold, locks, crowns, timers, play/pause) replacing emoji that rendered differently on Windows and macOS
- UI
Launcher self-update — when a new launcher version finishes downloading, a Restart banner lets you apply it on the spot instead of waiting for the next launch
- Fix
Fixed the item-destroy sound only playing once per session, and the gold cost now shows an aligned coin icon in the reset-attributes and expand-stash dialogs
Jun 02, 2026
- Content
KrawlHero on macOS — a native Mac build is now available. The download page auto-detects your OS and offers a manual Windows/macOS toggle so you can grab either build
- UI
Invite friends by email — send an invite code straight to their inbox. The register link prefills their email and code; inviting unlocks once your account is 7 days old and verified
Jun 01, 2026
- Content
Persistent quest log — a new Quests tab in the lobby with a story chain, voiced narration from The Keeper, and a WoW-style quest-complete banner. Accept quests, track progress across runs, and turn them in for gold, XP, and equipment rewards
May 31, 2026
- UI
Kicked from a party dungeon? You now land back in the lobby with a clear notice explaining why, instead of a silent disconnect
- Fix
Inviting someone who's offline or already in a party now tells you they're unavailable, instead of the invite silently going nowhere
- Fix
Fixed the HUD health bar reading empty on spawn until your health next changed
May 30, 2026
- Gameplay
Skill queue, extended — press a skill that's on cooldown or out of range and it auto-fires once it can: cooldown skills fire the instant the CD ends, and targeted skills walk you into range and fire on arrival
May 29, 2026
- Gameplay
Dungeon modifiers — room-wide buffs and penalties now show as icons next to the minimap. First up: an always-on x3 XP boost while the content library is still growing
May 28, 2026
- Gameplay
Antidote cleanses all your debuffs (and won't waste itself if you're clean), and the Scroll of Return channels you back to the dungeon spawn. Consumable tooltips now show their cooldown
- UI
Login revamp — a frosted-glass status modal walks through each step of signing in and surfaces errors clearly, instead of a tiny button label
May 26, 2026
- Content
New buff consumables — Elixir of Might (+25% attack), Elixir of Swiftness (+25% move speed), Elixir of Stoneskin (+30% defense), and a Hearty Meal that heals over time. Buy them at the market or find them as drops
May 25, 2026
- Gameplay
Skill queueing — press your next skill mid-action and it auto-fires the instant the current one lands, instead of cancelling it. The buffered skill glows gold on the bar while it waits; moving cancels the queue
May 20, 2026
- Content
Warm outdoor sky inside dungeons — new animated stylized sky with drifting clouds and a tinted ambient pass; lobby keeps the dark vault look
- UI
Skill tooltips and the spellbook panel now show the EFFECTIVE cooldown after talents — Ground Slam reading 10s instead of 12s when you have the CD reduction node
- UI
Talent tooltip refreshes in place when you click to allocate — no more unhover/re-hover dance to see the new rank stats highlighted
- Fix
Blink while moving no longer triggers an 'action cancelled' toast and no longer skips its 12s cooldown — fixed the infinite-blink exploit
- UI
Gold gained from a kill now pops as a golden '+N' over the corpse with a coin SFX, matching the damage-number presentation
- Gameplay
Ground Slam and War Cry anim windows trimmed to 1.0s — impact frame and buff application land sooner relative to the keypress
Apr 25, 2026
- Gameplay
Frost Nova cast trimmed from 1.53s → 0.9s; Blizzard cast trimmed from 2.33s → 1.5s — Lyra's spells feel snappier and the damage frame lands closer to the keypress
- Gameplay
Pressing a channeled cast (Flame Burst / Blizzard) while walking now cancels the walk and starts the cast immediately — no more 'Can't use while moving' rejection
- Gameplay
Ground Slam / Frost Nova cooldown only kicks in when the windup actually impacts — cancelling the slam by moving (or pressing another skill) no longer burns its full cooldown
- Content
Lyra now glows on both hands while channeling a cast — soft arcane particles billboarded to camera that follow the hand bones
- Content
New SFX: dedicated cast wind-up for Frost Nova, fresh impact crack, and a richer release boom for Blizzard
- UI
Left-clicking the ground no longer drops your selected target — only ESC or clicking another entity clears it. Move freely while keeping your auto-attack lock
Apr 24, 2026
- Gameplay
Out-of-combat HP regen — 5% max HP per second after 5s of no damage taken or dealt
- Gameplay
Instant skills (Ground Slam / Frost Nova / Heavy Strike / Execute / War Cry / Blink) can now be used while moving — only channeled casts (Flame Burst, Blizzard) still root you
- Gameplay
Committed auto-attack swings follow through even if you start kiting; moving before impact cancels AoE windups (Ground Slam, Frost Nova) with a feedback toast
- UI
Left-clicking an enemy now turns your character to face them, even without attacking
- UI
Hero portraits in party panel, friends list and pending-invites are now painted faces with matching rounded-square frames
- Content
Lyra rebuilt on a biped rig with dedicated cast, frost nova, blizzard, blink and death clips + floating-crystal staff
- VFX
Ranged skills now launch a real projectile — arcane bolt (javelin) and flame burst (wave) travel caster→target; damage lands on impact
- VFX
Blizzard ripple ring scales to its AoE radius and persists for the full 4s zone
- Gameplay
Skill timing moved to DB — impactFraction and projectileSpeed on world.skills drive server damage + client VFX together
- UI
Pre-alpha banner at the top of the screen so everyone knows the whole game is still changing
- Content
/freeze admin command — lock a targeted creature in place for skill-testing
Apr 22, 2026
- Content
Heroes named — Vanguard is now Kael, Arcanist is Lyra
- Content
Kael rebuilt on a biped rig with attached sword and fresh idle/attack/ground-slam animations
- Gameplay
Combat feel pass — skills cancel on move, auto-retarget after a kill, animations follow through the killing blow
- Content
Upgraded impact VFX + weapon slash trail + hit flash + red sword cursor and enemy outline on hover
- UI
Click-to-move marker — four green arrows converge on the ground where you clicked
Apr 21, 2026
- UI
Hero select revamp — ability icons with tooltips, live stats panel, entrance/exit animation
- UI
Loading screen rotating tips + musical dungeon-enter sting
- UI
Breaking-news banner in lobby — scrolls long messages, minimize to a tab
Apr 20, 2026
- UI
Atmospheric lobby and login backgrounds
- Content
Creature hit SFX with sound variants per attack animation
Apr 19, 2026
- Content
Accounts portal live — manage your account at accounts.krawlhero.com. Reset password, verify email, copy your friend code
- UI
ESC in the lobby opens a menu with Settings, Manage account, and Log out
- UI
Manage account button auto-logs you into the web portal — no need to enter credentials twice
- UI
Forgot your password? link on the login screen — opens the reset flow in your browser
- Content
Community forum with single sign-on — your KrawlHero account works on the forum
- Content
Transactional emails now localized to your UI language
Apr 18, 2026
- Gameplay
Dedicated boss arena — 8×8 arena at the far end of every dungeon, spawn room anchored opposite
- Perf
Launcher auto-updates on launch + streaming downloads with smoother progress
Apr 10, 2026
- Content
Native desktop client — KrawlHero now available as a standalone Windows app
Mar 29, 2026
- Content
Dungeon props — barrels, crates, bone piles, rubble, and broken columns spawn across rooms with collision and vision blocking
- Gameplay
Ranged combat overhaul — line-of-sight required for attacks, casts cancel on LoS loss, Blink can't teleport through walls
- Gameplay
Skills require standing still — channeled and targeted skills blocked while moving, buffs and self AoE work on the move
- Perf
Attack animation scaling — animations speed up with high attack speed, merged prop meshes for minimal draw calls
Mar 28, 2026
- Content
New door gates — wooden doors with stone arch frames replace portcullis bars, swing open on hinge
- Content
New exit portal — rune obelisk model replaces the old portal arch
- Gameplay
Dedicated spawn room — spawn is now a separate room with a single exit, exit portal inside spawn
- UI
Epic boss target frame — skull icon, red theme, larger health bar for boss encounters
- Perf
Wall decoration meshes merged into ~3 draw calls (was ~200), CSS fog overlay replaces depth shader
- Gameplay
Character wipe — all characters have been reset. Your account and friends are preserved
- Gameplay
Potions now share a cooldown — no more chaining different potions back-to-back
- Gameplay
Potion drop rates reduced across all creatures (bosses unchanged)
- Gameplay
Faster skill unlocks — all skills now unlocked by level 14 (was 22)
- Perf
Optimized all 3D models — textures resized from 2048px to 512px, total asset size reduced from 840MB to 84MB
- Content
New wall models — textured stone walls with window variant, single-mesh (no more back-face hack)
- UI
Solo play — quick play button now defaults to private solo mode, party leaders create private group rooms
- Gameplay
Personal loot — each player rolls drops independently, no more fighting over items
- Content
Lyra equipment — 15 new cloth items across 3 tiers (staves, robes, circlets, rings)
- Gameplay
Equipment types — Plate for Kael, Cloth for Lyra. Universal boots and rings for all
- Gameplay
Blink teleport — real 5-tile dash in facing direction, stops at walls
- Gameplay
Flame Burst now centers on target creature, Blizzard creates a 4s persistent ice zone
Mar 27, 2026
- Perf
WebGPU rendering engine — optional toggle in Graphics Settings, enabled by default on supported browsers
- Perf
Major rendering optimizations — floor mesh merging, material freeze, shader pre-warm, store deduplication
- Fix
Fixed particle effects (heal, skills) only playing once, and fog-of-war dark screen on WebGL
Mar 26, 2026
- Content
New hero: Lyra — ranged spellcaster with Arcane Bolt, Flame Burst, Frost Nova, Blink, and Blizzard. Full 18-talent tree included!
- Gameplay
Hero select — switch between Kael and Lyra from the lobby. Each hero has its own progression
- Gameplay
Spell Power — new stat for casters, separate from Attack Damage. Cast bar with WoW-style cooldowns
- Content
Cultist Healer — AoE healer enemy (Level 15+) that heals nearby allies and kites away
Mar 25, 2026
- Content
Spider Queen — tier 2 boss (Level 11+) with web AoE, spider summons, and frenzy phase
- Gameplay
Boss phase system — Stone Golem enrages at 60% and 30% HP with summons and cast bar
- Content
New Stone Golem model with cast animation
- Content
Archer Skeleton — first ranged enemy with kiting AI (Level 8+)
Mar 24, 2026
- UI
UI zoom setting in graphics options
- Gameplay
Market system — item shop, services, and UI
- Gameplay
Lobby party system with invites and duplicate login detection
- Gameplay
Friends system — friend codes, presence, and side panel
- Gameplay
Gold penalty on death (level × 5)
- UI
3D character preview on lobby home screen
- Gameplay
Expandable stash (vault) for lobby item storage
Mar 23, 2026
- Content
Plague Rat with group spawning
- Content
Spider and Slime creatures (Tier 1 variety)
- UI
Account menu with password change in lobby
- Perf
Image optimization, code splitting, and cache busting
Mar 22, 2026
- UI
Character tab in lobby with stats, talents, and inventory