Roadmap

The road ahead

Where KrawlHero is headed. We build in the open — here are the milestones we're aiming for, and they'll sharpen as we go.

KrawlHero · 2026 Roadmap

KrawlHero Pre-Alpha build

Pre-Alpha

You are here

  • Core combat & feel
  • Procedural dungeons
  • Heroes & talents
  • Multiplayer parties
  • Community playtests
Now

Alpha

Late Q4 2026

  • Core game polished
  • Stable foundations
  • Solid core loop
  • Open to more players
Late Q4 2026

Content Expansion

After Alpha

  • New heroes
  • New dungeons
  • New creatures
  • New items & gear
  • New mechanics
After Alpha

Beta, launch & beyond — the dungeon keeps growing.

Recently shipped

Everything that's already live, newest first.

Jun 20, 2026

  • Fix

    Enemy combat reliability — damage-over-time and debuffs now keep ticking on creatures that move out of sync range (e.g. when kited away from the party), and boss health is no longer capped by an internal limit that could break very high-level fights

Jun 19, 2026

  • Fix

    Party invites are blocked while the game client is still updating — you can't invite (the option is greyed out with a reason) and incoming invites auto-decline, so an in-progress update can never force you into launching an outdated build

  • Gameplay

    Ready check — when matchmaking finds a group everyone gets a 'Match Found!' prompt and must accept before the dungeon opens. If anyone declines or times out the whole group is released back to the lobby, so you never get pulled into a run you walked away from

Jun 18, 2026

  • Content

    Run history — every hero now has a History tab in the lobby listing past runs (outcome, kills, deaths, damage, gold, XP). Click any run for the full party breakdown and objectives

  • UI

    New-skill badge — the skill trainer button shows a count when you have newly-unlocked skills to learn, so you notice without opening it

  • UI

    What's New panel — a collapsible changelog on the lobby home so you can catch up on the latest updates without leaving the client

  • UI

    Crisp themed icons across the lobby (gold, locks, crowns, timers, play/pause) replacing emoji that rendered differently on Windows and macOS

  • UI

    Launcher self-update — when a new launcher version finishes downloading, a Restart banner lets you apply it on the spot instead of waiting for the next launch

  • Fix

    Fixed the item-destroy sound only playing once per session, and the gold cost now shows an aligned coin icon in the reset-attributes and expand-stash dialogs

Jun 02, 2026

  • Content

    KrawlHero on macOS — a native Mac build is now available. The download page auto-detects your OS and offers a manual Windows/macOS toggle so you can grab either build

  • UI

    Invite friends by email — send an invite code straight to their inbox. The register link prefills their email and code; inviting unlocks once your account is 7 days old and verified

Jun 01, 2026

  • Content

    Persistent quest log — a new Quests tab in the lobby with a story chain, voiced narration from The Keeper, and a WoW-style quest-complete banner. Accept quests, track progress across runs, and turn them in for gold, XP, and equipment rewards

May 31, 2026

  • UI

    Kicked from a party dungeon? You now land back in the lobby with a clear notice explaining why, instead of a silent disconnect

  • Fix

    Inviting someone who's offline or already in a party now tells you they're unavailable, instead of the invite silently going nowhere

  • Fix

    Fixed the HUD health bar reading empty on spawn until your health next changed

May 30, 2026

  • Gameplay

    Skill queue, extended — press a skill that's on cooldown or out of range and it auto-fires once it can: cooldown skills fire the instant the CD ends, and targeted skills walk you into range and fire on arrival

May 29, 2026

  • Gameplay

    Dungeon modifiers — room-wide buffs and penalties now show as icons next to the minimap. First up: an always-on x3 XP boost while the content library is still growing

May 28, 2026

  • Gameplay

    Antidote cleanses all your debuffs (and won't waste itself if you're clean), and the Scroll of Return channels you back to the dungeon spawn. Consumable tooltips now show their cooldown

  • UI

    Login revamp — a frosted-glass status modal walks through each step of signing in and surfaces errors clearly, instead of a tiny button label

May 26, 2026

  • Content

    New buff consumables — Elixir of Might (+25% attack), Elixir of Swiftness (+25% move speed), Elixir of Stoneskin (+30% defense), and a Hearty Meal that heals over time. Buy them at the market or find them as drops

May 25, 2026

  • Gameplay

    Skill queueing — press your next skill mid-action and it auto-fires the instant the current one lands, instead of cancelling it. The buffered skill glows gold on the bar while it waits; moving cancels the queue

May 20, 2026

  • Content

    Warm outdoor sky inside dungeons — new animated stylized sky with drifting clouds and a tinted ambient pass; lobby keeps the dark vault look

  • UI

    Skill tooltips and the spellbook panel now show the EFFECTIVE cooldown after talents — Ground Slam reading 10s instead of 12s when you have the CD reduction node

  • UI

    Talent tooltip refreshes in place when you click to allocate — no more unhover/re-hover dance to see the new rank stats highlighted

  • Fix

    Blink while moving no longer triggers an 'action cancelled' toast and no longer skips its 12s cooldown — fixed the infinite-blink exploit

  • UI

    Gold gained from a kill now pops as a golden '+N' over the corpse with a coin SFX, matching the damage-number presentation

  • Gameplay

    Ground Slam and War Cry anim windows trimmed to 1.0s — impact frame and buff application land sooner relative to the keypress

Apr 25, 2026

  • Gameplay

    Frost Nova cast trimmed from 1.53s → 0.9s; Blizzard cast trimmed from 2.33s → 1.5s — Lyra's spells feel snappier and the damage frame lands closer to the keypress

  • Gameplay

    Pressing a channeled cast (Flame Burst / Blizzard) while walking now cancels the walk and starts the cast immediately — no more 'Can't use while moving' rejection

  • Gameplay

    Ground Slam / Frost Nova cooldown only kicks in when the windup actually impacts — cancelling the slam by moving (or pressing another skill) no longer burns its full cooldown

  • Content

    Lyra now glows on both hands while channeling a cast — soft arcane particles billboarded to camera that follow the hand bones

  • Content

    New SFX: dedicated cast wind-up for Frost Nova, fresh impact crack, and a richer release boom for Blizzard

  • UI

    Left-clicking the ground no longer drops your selected target — only ESC or clicking another entity clears it. Move freely while keeping your auto-attack lock

Apr 24, 2026

  • Gameplay

    Out-of-combat HP regen — 5% max HP per second after 5s of no damage taken or dealt

  • Gameplay

    Instant skills (Ground Slam / Frost Nova / Heavy Strike / Execute / War Cry / Blink) can now be used while moving — only channeled casts (Flame Burst, Blizzard) still root you

  • Gameplay

    Committed auto-attack swings follow through even if you start kiting; moving before impact cancels AoE windups (Ground Slam, Frost Nova) with a feedback toast

  • UI

    Left-clicking an enemy now turns your character to face them, even without attacking

  • UI

    Hero portraits in party panel, friends list and pending-invites are now painted faces with matching rounded-square frames

  • Content

    Lyra rebuilt on a biped rig with dedicated cast, frost nova, blizzard, blink and death clips + floating-crystal staff

  • VFX

    Ranged skills now launch a real projectile — arcane bolt (javelin) and flame burst (wave) travel caster→target; damage lands on impact

  • VFX

    Blizzard ripple ring scales to its AoE radius and persists for the full 4s zone

  • Gameplay

    Skill timing moved to DB — impactFraction and projectileSpeed on world.skills drive server damage + client VFX together

  • UI

    Pre-alpha banner at the top of the screen so everyone knows the whole game is still changing

  • Content

    /freeze admin command — lock a targeted creature in place for skill-testing

Apr 22, 2026

  • Content

    Heroes named — Vanguard is now Kael, Arcanist is Lyra

  • Content

    Kael rebuilt on a biped rig with attached sword and fresh idle/attack/ground-slam animations

  • Gameplay

    Combat feel pass — skills cancel on move, auto-retarget after a kill, animations follow through the killing blow

  • Content

    Upgraded impact VFX + weapon slash trail + hit flash + red sword cursor and enemy outline on hover

  • UI

    Click-to-move marker — four green arrows converge on the ground where you clicked

Apr 21, 2026

  • UI

    Hero select revamp — ability icons with tooltips, live stats panel, entrance/exit animation

  • UI

    Loading screen rotating tips + musical dungeon-enter sting

  • UI

    Breaking-news banner in lobby — scrolls long messages, minimize to a tab

Apr 20, 2026

  • UI

    Atmospheric lobby and login backgrounds

  • Content

    Creature hit SFX with sound variants per attack animation

Apr 19, 2026

  • Content

    Accounts portal live — manage your account at accounts.krawlhero.com. Reset password, verify email, copy your friend code

  • UI

    ESC in the lobby opens a menu with Settings, Manage account, and Log out

  • UI

    Manage account button auto-logs you into the web portal — no need to enter credentials twice

  • UI

    Forgot your password? link on the login screen — opens the reset flow in your browser

  • Content

    Community forum with single sign-on — your KrawlHero account works on the forum

  • Content

    Transactional emails now localized to your UI language

Apr 18, 2026

  • Gameplay

    Dedicated boss arena — 8×8 arena at the far end of every dungeon, spawn room anchored opposite

  • Perf

    Launcher auto-updates on launch + streaming downloads with smoother progress

Apr 10, 2026

  • Content

    Native desktop client — KrawlHero now available as a standalone Windows app

Mar 29, 2026

  • Content

    Dungeon props — barrels, crates, bone piles, rubble, and broken columns spawn across rooms with collision and vision blocking

  • Gameplay

    Ranged combat overhaul — line-of-sight required for attacks, casts cancel on LoS loss, Blink can't teleport through walls

  • Gameplay

    Skills require standing still — channeled and targeted skills blocked while moving, buffs and self AoE work on the move

  • Perf

    Attack animation scaling — animations speed up with high attack speed, merged prop meshes for minimal draw calls

Mar 28, 2026

  • Content

    New door gates — wooden doors with stone arch frames replace portcullis bars, swing open on hinge

  • Content

    New exit portal — rune obelisk model replaces the old portal arch

  • Gameplay

    Dedicated spawn room — spawn is now a separate room with a single exit, exit portal inside spawn

  • UI

    Epic boss target frame — skull icon, red theme, larger health bar for boss encounters

  • Perf

    Wall decoration meshes merged into ~3 draw calls (was ~200), CSS fog overlay replaces depth shader

  • Gameplay

    Character wipe — all characters have been reset. Your account and friends are preserved

  • Gameplay

    Potions now share a cooldown — no more chaining different potions back-to-back

  • Gameplay

    Potion drop rates reduced across all creatures (bosses unchanged)

  • Gameplay

    Faster skill unlocks — all skills now unlocked by level 14 (was 22)

  • Perf

    Optimized all 3D models — textures resized from 2048px to 512px, total asset size reduced from 840MB to 84MB

  • Content

    New wall models — textured stone walls with window variant, single-mesh (no more back-face hack)

  • UI

    Solo play — quick play button now defaults to private solo mode, party leaders create private group rooms

  • Gameplay

    Personal loot — each player rolls drops independently, no more fighting over items

  • Content

    Lyra equipment — 15 new cloth items across 3 tiers (staves, robes, circlets, rings)

  • Gameplay

    Equipment types — Plate for Kael, Cloth for Lyra. Universal boots and rings for all

  • Gameplay

    Blink teleport — real 5-tile dash in facing direction, stops at walls

  • Gameplay

    Flame Burst now centers on target creature, Blizzard creates a 4s persistent ice zone

Mar 27, 2026

  • Perf

    WebGPU rendering engine — optional toggle in Graphics Settings, enabled by default on supported browsers

  • Perf

    Major rendering optimizations — floor mesh merging, material freeze, shader pre-warm, store deduplication

  • Fix

    Fixed particle effects (heal, skills) only playing once, and fog-of-war dark screen on WebGL

Mar 26, 2026

  • Content

    New hero: Lyra — ranged spellcaster with Arcane Bolt, Flame Burst, Frost Nova, Blink, and Blizzard. Full 18-talent tree included!

  • Gameplay

    Hero select — switch between Kael and Lyra from the lobby. Each hero has its own progression

  • Gameplay

    Spell Power — new stat for casters, separate from Attack Damage. Cast bar with WoW-style cooldowns

  • Content

    Cultist Healer — AoE healer enemy (Level 15+) that heals nearby allies and kites away

Mar 25, 2026

  • Content

    Spider Queen — tier 2 boss (Level 11+) with web AoE, spider summons, and frenzy phase

  • Gameplay

    Boss phase system — Stone Golem enrages at 60% and 30% HP with summons and cast bar

  • Content

    New Stone Golem model with cast animation

  • Content

    Archer Skeleton — first ranged enemy with kiting AI (Level 8+)

Mar 24, 2026

  • UI

    UI zoom setting in graphics options

  • Gameplay

    Market system — item shop, services, and UI

  • Gameplay

    Lobby party system with invites and duplicate login detection

  • Gameplay

    Friends system — friend codes, presence, and side panel

  • Gameplay

    Gold penalty on death (level × 5)

  • UI

    3D character preview on lobby home screen

  • Gameplay

    Expandable stash (vault) for lobby item storage

Mar 23, 2026

  • Content

    Plague Rat with group spawning

  • Content

    Spider and Slime creatures (Tier 1 variety)

  • UI

    Account menu with password change in lobby

  • Perf

    Image optimization, code splitting, and cache busting

Mar 22, 2026

  • UI

    Character tab in lobby with stats, talents, and inventory